

#SWORDS AND SOULS MK GAMES SIMULATOR#
I am not even going to pretend I understand BlazBlue.įighting games having unnecessarily complicated plots is more often the rule than the exception is what I am getting at be it a tale of souls and swords eternally retold or Nintendo licensed characters fighting cosmic horrors, most games in the genre seem to believe that you can’t have a punching simulator until you have given every character three novellas worth of tragic backstory. I could talk about the story and lore of MK for days (no, really), but today specifically I want to talk about the latest entry in the series, Mortal Kombat 11, and how its plot not only capped off 27 years of storytelling, but it did something I thought impossible it added a whole new layer of complexity to the plot that completely altered my perception of the story, forever.įighting games are, generally speaking, the ultimate dichotomy we are talking about a genre of games based on an activity whose narrative complexity reached its peak when Cain killed Abel, and yet most fighting games are known for having complex, convoluted plots that more often than not require alignment charts just to keep track of why everyone wants to punch everyone else. Mortal Kombat is The Lord of the Rings, but with Cyber Ninjas. I am talking about a story that revolves around dozens upon dozens of characters, a plot that spans actual millennia across multiple planes of existence, involves fantastical races, mystical creatures and entire civilizations with different, and often opposing, ideologies all involved in a timeless conflict to decide the fate of reality. And for the record, I can put a LOT into words.įrom the music to the visual style to the dark sense of humor, every aspect about this franchise just “clicked” with me, but the main reason why I have stuck with it for far longer than I probably should have is, and I know this is hard to believe, the story while it is easy to write off the plot of a video game, let alone one about fighting, Mortal Kombat has one of the most expansive, deep, and complex storylines I have encountered in ANY medium. It is a bit hard to explain, but everything about this particular franchise resonated with my tastes in ways nothing else has, and as a result it has shaped my identity as a person far more than I can put into words. I know this might be hard to imagine, what with how cool and dashing I sound, but I was that one 90’s kid who was obsessed with MK from playing the games for hours and hours even though I suck at fighting games, to debating about the lore of the game on Internet forums for days to no end, MK had the biggest impact in my life growing up. For those playing at home, that’s the year Mulán came out.

So yeah, Mortal Kombat, this might surprise you, what with my propensity to never shut up about Kamen Rider/PreCure/Godzilla/Little Witch Academia, but while I am a man with a rather broad taste, Mortal Kombat has been my main hyper fixation since 1998.

Well, while that is an understandable mistake, it couldn’t be farther from the truth this site is actually a complex and slightly malevolent experiment whose purpose is to see if I can replicate my thought patterns into other people’s consciousness, through a slow process of indoctrination. I know what you’re thinking: Mortal Kombat? That hyper violent video game franchise that was originally developed by a small studio in Chicago because of course it was? Isn’t this site a glorified blog about Japanese entertainment?
